From the Extract-a-Pan medical device, that uses a huge magnet to remove saucepans from patients heads, to a illness of Freudian Lips, the game is almost designed around ways the designers could turn puns into afflictions. If puns aren’t funny to you then a huge part of Two Point Hospitals wit and charm will pass you by. Training two doctors how to be better GPs sounds a great idea, until the remaining doctors all want to go on a break! Then, when it comes to breaks, on top of the normal features like vending machines and toilets, the staff even want a staff room! Equip the room with items like a punching bag and dart boards to boost happiness and it might be enough to stop them resigning. Training is the key then? It also has issues, as staff are taken out of the rota. There’s a trade off of paying a lot for a new top of the range doctor or getting a cheap junior doctor and slowly training them up. Worrying about your staff is a feature too, with each having personality traits and training attributes. Thankfully, it is a fun battle to participate in. For example, one painful occasion I hadn’t paid attention to how my doctors were coping, which led to a otherwise simple batch of diagnoses going out the window, and an influx of clowns ended up either dying in the hospital or worse…rage quitting! It’s things like this that mean you are constantly battling the tide, waiting for the next thing to break. Even after multiple hours, and seeing the same diseases, there is still something slightly different waiting to happen. The latter being a special currency that enables players to purchase new items from the store, unlocking them for all hospitals.Īs bad as it sounds when talking about a hospital, Two Point Hospital game manages to never have a dull moment, with one catasphy after another to wade through. This being said, they do often help providing boosts of happiness, reputation, fund and kudosh points. These all appear as side objectives and are therefore not mandatory. For completionists it takes considerably more time to achieve each levels remaining two stars, with the number of simultaneous objectives adding up.Īside from the main hospital objectives players will have to react to emergencies, where groups of patients with the same illness enter the hospital VIP visits staff requests, often for better conditions, and more. This is often a relatively easy task, such as curing a handful of patients whilst increasing the reputation of the hospital. Achieving the first of three stars will unlock the next hospital, allowing gamers to progress. Each possess its own type of problems, new illnesses to deal with and victory conditions. One level could see a tiny, failing hospital thrust in front of you, with the next an empty shell ready for players to go design crazy over. Over the course of the game players will take control of range of different hospitals: different in size but also starting condition. There is a huge list of entertaining, and often punny, diseases and afflictions that patients require help with, and that is where you, the administrator of the hospitals, come into play. Yet, this would be considered perfectly normal activities in these hospitals. To set the tone of Two Point Hospital, the latest release from Sega, this is a hospital tycoon game where Freddie Mercury impersonators, lightbulb-headed patients, ghosts, mummies and more roam the corridors.
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